This guide sorts the Charting the Unknown trophies into story, sailing, underwater, management and Garden of Trials, with conditions and tips. It is based on a Ruliweb player guide, with the start requirements and breathing device cross-checked against an Inven Global article.

Official Crimson Desert site key image (not a trophy screen) · Image source: Pearl Abyss Crimson Desert official site
Story trophies: 1 each for Damiane, Kliff and Oongka stories
Sailing: Discover 10 islands, sink 5 pirate ships in 3 min, etc.
Underwater: 5-minute dive, 300m depth, 2-minute Megalodon grapple, etc.
Management: Level 5 facility, luxury tier, 5 combo effects, etc.
Assumption: Written for players who finished the base game
Before you start
The Ruliweb guide assumes you finished the base-game ending. Inven Global (Nov 3) says the DLC starting quest requires finishing the 2nd and 3rd Greymane camp expansions; after the 3rd, 'Into a Wider World' appears under the Charting the Unknown faction entry. Underwater trophies are much easier with the Propulsion Breathing Device, which boosts swim speed, adds 600 max breath and sits in a treasure chest in an underwater structure east of Delesyia.